Michael Siciliano

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PROJECT NAME

Zelda

ROLES

  • Designer
  • Engineer

DATE

October 2nd, 2017

A recreation of the first dungeon from The Legend of Zelda built using a modern game engine (Unity).


In addition, contains a Survival Mode using Zelda’s core gameplay and aesthetics where the player fights endless waves of zombies while upgrading their equipment.


Made my entire house sick of Underworld BGM by the end of development.